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It is a core part of combat that can block enemy attacks, parry blows when timed perfectly, and even reflect projectiles.Ī core tenet of Godfall is that the best defense is a great offense. That’s right, your Valorian knight has a shield as well. We have plenty to share about these weapon classes closer to release, but today are excited to get you better acquainted with two of them. A mastery of the Valorplates and the five weapon classes will serve you well through your assent to challenge the mad god at the game’s climax.
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You are a Valorian knight, a god-like warrior that is unique in all the realm for their ability to don Valorplates, armor sets with legendary history and unique characteristics. This is where Godfall combat comes alive. When the hits are coming fast and heavy, X evades an enemy attack and a double-tap executes an evasive slide. We accomplished this using adaptive triggers, so the piercing thrust of your Polearm doesn’t glide with the same heft as your two-handed Warhammer.īy default, light attacks are mapped to R1 and heavy blows to R2. In Godfall, you will bring the fight to your enemies using five different weapons classes, and we wanted to make sure that each one plays and feels unique. A unique PlayStation 5 feature, adaptive triggers modulate resistance on the R2 and L2 inputs to give players a real, physical sense of what they’re doing on screen. The second is by using the DualSense controller’s adaptive triggers. As your controller is your connection to the action, the physicality of the controller’s haptics must reflect the different spaces you’ll be fighting in. You’ll also clash with fiends in the dirt. As you adventure through the elemental realms, you’ll be pitted against mobs of enemies in gilded halls with smooth marble flooring. It was important for us to reflect that difference in your hands. If you were sliding along a fiery molten floor, say in the heat of battle to dodge an enemy attack, you would sense the unique surface without needing to look at it. Imagine walking along a marble floor - the way it feels different through your boots compared to walking over gravel, dirt, or a rain-slicked field.
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We accomplish this in several ways.įirst, we take advantage of the DualSense controller’s haptic feedback to simulate a variety of surfaces and textures. Godfall takes advantage of the PlayStation 5 DualSense controller’s novel mechanics to produce a kinesthetic, tactile combat experience that’s as gratifying in your hands as it is on the screen. How is it going to feel as you play? Well, we’re excited to show you. The first time you see footage of a new looter-slasher, the most natural question is, “How does it feel when you play?” That’s certainly the most common question we’ve received since unveiling Godfall.
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